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The Diablo 4 Rage of Harrogath is a Unique Chest Armor exclusive to the Barbarian class.
Physical Damage
Physical Critical Strike Chance Against Elites
Damage Reduction From Bleeding Enemies
Thorns
Lucky Hit: Up to a [20 - 40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
Barbarian Class Only
How To Get Rage of Harrogath
The Rage of Harrogath Unique Chest Armor will only drop from Level 85+ Monsters.
You can further increase your chances of the Rage of Harrogath Drop by slaying Beasts, Vampires, Werewolves, Wildlife in Nightmare Dungeons. Since these monster types have a higher drop rate of Unique Chest Armor Equipment.
Best Builds To Use with Rage of Harrogath
We have a total of (4) builds that use the Rage of Harrogath Unique Chest Armor. You can click/tap any Rage of Harrogath build below to view the complete Build.
Best Unique Weapons and Armor To Use with Rage of Harrogath
The best unique equipment to use with Rage of Harrogath in D4 is Fields of Crimson, which is a Unique Sword.
Best Aspects To Use with Rage of Harrogath Unique Chest Armor
Best Paragons To Use with Rage of Harrogath
The best paragon to use with Rage of Harrogath in D4 is Disembowel, which is a Rare Glyph Node.
Best Skills To Use with Rage of Harrogath
The strongest skill synergy with the Rage of Harrogath Unique Chest Armor in D4 are Rupture, and there is also a strong passive synergy with Gushing Wounds.
All the Barbarian Unique Weapons & Armor
100,000 Steps Ancients' Oath Battle Trance Fields of Crimson Gohr's Devastating Grips Hellhammer Overkill Rage of Harrogath Ramaladni's Magnum Opus AzurewrathPopular Guides
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Warrior's Rupture
B Tier
Hitting enemies with Rupture increases your Attack Speed by +30% for 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#warriorsrupture2', { content: `
Warrior's Rupture
B Tier
Hitting enemies with Rupture increases your Attack Speed by +30% for 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#combatflay3', { content: `
Combat Flay
B Tier
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and [X] Thorns for 3 seconds. This stacks up to 4 times.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#combatflay4', { content: `
Combat Flay
B Tier
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and [X] Thorns for 3 seconds. This stacks up to 4 times.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#violentrend5', { content: `
Violent Rend
B Tier
Rend deals x12% increased damage to Vulnerable enemies.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#violentrend6', { content: `
Violent Rend
B Tier
Rend deals x12% increased damage to Vulnerable enemies.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#walkingarsenal7', { content: `
Walking Arsenal
A Tier
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 8 seconds.
While all three damage bonuses are active, you gain an additional x15% increased damage.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#walkingarsenal8', { content: `
Walking Arsenal
A Tier
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 8 seconds.
While all three damage bonuses are active, you gain an additional x15% increased damage.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#flay9', { content: `
Flay
B Tier
Basic
Physical
Lucky Hit Chance:
50%
Requires a Slashing weapon
Fury Generate:
13
Flay the enemy, dealing {5% / 6% / 6% / 6% / 7%} damage and inflicting {40% / 44% / 47% / 51% / 54%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#flay10', { content: `
Flay
B Tier
Basic
Physical
Lucky Hit Chance:
50%
Requires a Slashing weapon
Fury Generate:
13
Flay the enemy, dealing {5% / 6% / 6% / 6% / 7%} damage and inflicting {40% / 44% / 47% / 51% / 54%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rend11', { content: `
Rend
B Tier
Core
Physical
Lucky Hit Chance:
33%
Requires a Slashing Weapon
Fury Cost:
35
Cleave enemies in front of you, dealing {12% / 13% / 14% / 16% / 17%} damage and inflicting {96% / 106% / 115% / 125% / 134%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rend12', { content: `
Rend
B Tier
Core
Physical
Lucky Hit Chance:
33%
Requires a Slashing Weapon
Fury Cost:
35
Cleave enemies in front of you, dealing {12% / 13% / 14% / 16% / 17%} damage and inflicting {96% / 106% / 115% / 125% / 134%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rallyingcry13', { content: `
Rallying Cry
S Tier
Defensive
Shout
Physical
Cooldown:
25
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x {40% / 44% / 48% / 52% / 56%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rallyingcry14', { content: `
Rallying Cry
S Tier
Defensive
Shout
Physical
Cooldown:
25
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x {40% / 44% / 48% / 52% / 56%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#deathblow15', { content: `
Death Blow
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
50%
Cooldown:
15
Requires Any
Attempt a killing strike, dealing {120% / 132% / 144% / 156% / 168%} damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#deathblow16', { content: `
Death Blow
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
50%
Cooldown:
15
Requires Any
Attempt a killing strike, dealing {120% / 132% / 144% / 156% / 168%} damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#steelgrasp17', { content: `
Steel Grasp
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
25%
Cooldown:
11 seconds
Charge:
2
Charge Cooldown:
{11.0 / 10.0 / 9.0 / 9.0 / 8.0}
Thow out a trio of chains that deal {23% / 25% / 28% / 30% / 32%} damage and Pull In enemies.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#steelgrasp18', { content: `
Steel Grasp
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
25%
Cooldown:
11 seconds
Charge:
2
Charge Cooldown:
{11.0 / 10.0 / 9.0 / 9.0 / 8.0}
Thow out a trio of chains that deal {23% / 25% / 28% / 30% / 32%} damage and Pull In enemies.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#wrathoftheberserker19', { content: `
Wrath of the Berserker
S Tier
Ultimate
Lucky Hit Chance:
40%
Cooldown:
60
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#wrathoftheberserker20', { content: `
Wrath of the Berserker
S Tier
Ultimate
Lucky Hit Chance:
40%
Cooldown:
60
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#gushingwounds21', { content: `
Gushing Wounds
A Tier
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#gushingwounds22', { content: `
Gushing Wounds
A Tier
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#flay23', { content: `
Flay
B Tier
Basic
Physical
Lucky Hit Chance:
50%
Requires a Slashing weapon
Fury Generate:
13
Flay the enemy, dealing {5% / 6% / 6% / 6% / 7%} damage and inflicting {40% / 44% / 47% / 51% / 54%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#flay24', { content: `
Flay
B Tier
Basic
Physical
Lucky Hit Chance:
50%
Requires a Slashing weapon
Fury Generate:
13
Flay the enemy, dealing {5% / 6% / 6% / 6% / 7%} damage and inflicting {40% / 44% / 47% / 51% / 54%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rallyingcry25', { content: `
Rallying Cry
S Tier
Defensive
Shout
Physical
Cooldown:
25
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x {40% / 44% / 48% / 52% / 56%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rallyingcry26', { content: `
Rallying Cry
S Tier
Defensive
Shout
Physical
Cooldown:
25
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x {40% / 44% / 48% / 52% / 56%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rend27', { content: `
Rend
B Tier
Core
Physical
Lucky Hit Chance:
33%
Requires a Slashing Weapon
Fury Cost:
35
Cleave enemies in front of you, dealing {12% / 13% / 14% / 16% / 17%} damage and inflicting {96% / 106% / 115% / 125% / 134%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#rend28', { content: `
Rend
B Tier
Core
Physical
Lucky Hit Chance:
33%
Requires a Slashing Weapon
Fury Cost:
35
Cleave enemies in front of you, dealing {12% / 13% / 14% / 16% / 17%} damage and inflicting {96% / 106% / 115% / 125% / 134%} Bleeding damage over 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#challengingshout29', { content: `
Challenging Shout
S Tier
Defensive
Shout
Cooldown:
25
Taunt Nearby enemies and gain {40% / 42% / 44% / 46% / 48%} Damage Reduction for 6 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#challengingshout30', { content: `
Challenging Shout
S Tier
Defensive
Shout
Cooldown:
25
Taunt Nearby enemies and gain {40% / 42% / 44% / 46% / 48%} Damage Reduction for 6 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#warcry31', { content: `
War Cry
S Tier
Brawling
Shout
Cooldown:
25
Bellow a mighty war cry, increasing your damage dealt by x {15% / 16.5% / 18% / 19.5% / 21%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#warcry32', { content: `
War Cry
S Tier
Brawling
Shout
Cooldown:
25
Bellow a mighty war cry, increasing your damage dealt by x {15% / 16.5% / 18% / 19.5% / 21%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#steelgrasp33', { content: `
Steel Grasp
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
25%
Cooldown:
11 seconds
Charge:
2
Charge Cooldown:
{11.0 / 10.0 / 9.0 / 9.0 / 8.0}
Thow out a trio of chains that deal {23% / 25% / 28% / 30% / 32%} damage and Pull In enemies.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#steelgrasp34', { content: `
Steel Grasp
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
25%
Cooldown:
11 seconds
Charge:
2
Charge Cooldown:
{11.0 / 10.0 / 9.0 / 9.0 / 8.0}
Thow out a trio of chains that deal {23% / 25% / 28% / 30% / 32%} damage and Pull In enemies.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#walkingarsenal35', { content: `
Walking Arsenal
A Tier
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 8 seconds.
While all three damage bonuses are active, you gain an additional x15% increased damage.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#walkingarsenal36', { content: `
Walking Arsenal
A Tier
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 8 seconds.
While all three damage bonuses are active, you gain an additional x15% increased damage.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#frenzy37', { content: `
Frenzy
A Tier
Basic
Dual Wield
Physical
Lucky Hit Chance:
30%
Requires Dual Wielded Weapons
Fury Generate:
4
Unleash a rapid flurry of blows, dealing {22% / 24% / 26% / 28% / 30%} damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#frenzy38', { content: `
Frenzy
A Tier
Basic
Dual Wield
Physical
Lucky Hit Chance:
30%
Requires Dual Wielded Weapons
Fury Generate:
4
Unleash a rapid flurry of blows, dealing {22% / 24% / 26% / 28% / 30%} damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#whirlwind39', { content: `
Whirlwind
S Tier
Core
Channeled
Physical
Lucky Hit Chance:
25%
Requires Any
Fury Cost:
25 per second
Rapidly attack surrounding enemies for {17% / 19% / 21% / 23% / 24%} damage.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#whirlwind40', { content: `
Whirlwind
S Tier
Core
Channeled
Physical
Lucky Hit Chance:
25%
Requires Any
Fury Cost:
25 per second
Rapidly attack surrounding enemies for {17% / 19% / 21% / 23% / 24%} damage.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#challengingshout41', { content: `
Challenging Shout
S Tier
Defensive
Shout
Cooldown:
25
Taunt Nearby enemies and gain {40% / 42% / 44% / 46% / 48%} Damage Reduction for 6 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#challengingshout42', { content: `
Challenging Shout
S Tier
Defensive
Shout
Cooldown:
25
Taunt Nearby enemies and gain {40% / 42% / 44% / 46% / 48%} Damage Reduction for 6 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#warcry43', { content: `
War Cry
S Tier
Brawling
Shout
Cooldown:
25
Bellow a mighty war cry, increasing your damage dealt by x {15% / 16.5% / 18% / 19.5% / 21%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#warcry44', { content: `
War Cry
S Tier
Brawling
Shout
Cooldown:
25
Bellow a mighty war cry, increasing your damage dealt by x {15% / 16.5% / 18% / 19.5% / 21%} for 6 seconds, and Nearby allies for 3 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#deathblow45', { content: `
Death Blow
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
50%
Cooldown:
15
Requires Any
Attempt a killing strike, dealing {120% / 132% / 144% / 156% / 168%} damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#deathblow46', { content: `
Death Blow
B Tier
Weapon Mastery
Physical
Lucky Hit Chance:
50%
Cooldown:
15
Requires Any
Attempt a killing strike, dealing {120% / 132% / 144% / 156% / 168%} damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#wrathoftheberserker47', { content: `
Wrath of the Berserker
S Tier
Ultimate
Lucky Hit Chance:
40%
Cooldown:
60
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' }); tippy('#wrathoftheberserker48', { content: `
Wrath of the Berserker
S Tier
Ultimate
Lucky Hit Chance:
40%
Cooldown:
60
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
`, placement: 'top', offset: [0, 15], animation: 'fade', duration: 300, delay: 0, trigger: window.tooltipDebugMode ? 'click' : 'mouseenter', // Conditional trigger based on debug mode hideOnClick: window.tooltipDebugMode ? false : true, // Do not hide on click in debug mode interactive: false, allowHTML: true, appendTo: document.body, theme: 'admin-debug' });});